这是一款虚幻引擎编辑器工具包,该工具涉及了模型,材质,贴图,文件夹,优化,图层,标签,关卡,重命名等操作。可以大大减少很多重复性工作提升效率。
Organizing, optimizing, and modifying assets in a project can take a lot of time and effort, but this tool will help you work easier and more efficiently!
The Advanced Assets Tool can help you modify multiple assets simultaneously in various ways and you’ll be able to do this a lot faster than the classical method. The monotonous, boring, and repetitive work will be done by this tool.
It’s extremely easy to use because it has an intuitive, simple, and elegant UI.
This tool can assist you in quickly optimizing models, textures, and folders. Additionally, it enables you to perform batch modifications to axis positions, as well as quickly add, remove, and batch append models to folders, and move them into folders.
This tool will save you a lot of time because you’ll be able to modify multiple assets in just a few seconds instead of hours. (For example: renaming more than 100 assets, with just one command)
Locate the tool in the Plugins folder, find the editor tool named MY_Tools, and right-click it to run the editor tool control
Make sure the "Editor Scripting Utilities" Plugin is enabled. If it is not, enable it and restart the editor.
Quote plugin:GeometryScripting,ModelingToolsEditorMode
Applicable version:5.3+
Actions of this tool:
Model Chapter:
Modify axis position operation
Normal calculation
Subdivision surface
Model lod group
Add and remove model collisions
Random rotation of model
Shadow switch
Collision is enabled
Modify the resolution of the model's distance field
Batch append model
Batch model replacement
Material section:
Batch modify model materials (source materials/scene materials)
Generate PBR material with one click based on the texture position
Blueprint:
Select the model and replace it with the selected Blueprint actor based on the model's position name
Attach the generated blueprint actor to the selected model
Text:
Batch tag operations (add, remove, clear, replace)
Add a prefix to the naming of assets in the content browser based on their content (e.g., add BP_ for blueprints)
Rename the content of the outline editor and add prefixes, suffixes, and numbers
Optimization chapter:
One-click Nanite
Set maximum texture
Texture offset Lod
MipMap switching
Model surface reduction
Delete empty files
Delete unreferenced
Bulk modification of light channels
Model visibility operation (in games, visibility display and concealment)
Fix texture compression
Other articles:
Display actor separately
One-click navigation grid
Switch between Chinese and English languages
Automatically create frequently used folders
Automatically create an outline folder and move the selected assets into it
Layer creation, import, and removal
Current perspective generating camera or actor
Generate a controller centered around the model (rotatable, movable, zoomable in and out)
Time lock creation
Quick screenshot
Quickly move into the sub-level
The size of the model in the scene
The camera aspect ratio can be cancelled
Github link:https://github.com/Jiucaipidan/Dan_Tools/tree/main/Tools
Feature introduction link in Chinese:https://blog.csdn.net/danyx666/article/details/156690554
Feature introduction link in English:https://blog.csdn.net/danyx666/article/details/156864871
Video link:https://space.bilibili.com/344860590?spm_id_from=333.1007.0.0