PiDanFile - Engine Toolkit--Dan Tools

这是一款虚幻引擎编辑器工具包,该工具涉及了模型,材质,贴图,文件夹,优化,图层,标签,关卡,重命名等操作。可以大大减少很多重复性工作提升效率。

Organizing, optimizing, and modifying assets in a project can take a lot of time and effort, but this tool will help you work easier and more efficiently!

The Advanced Assets Tool can help you modify multiple assets simultaneously in various ways and you’ll be able to do this a lot faster than the classical method. The monotonous, boring, and repetitive work will be done by this tool.

It’s extremely easy to use because it has an intuitive, simple, and elegant UI.

This tool can assist you in quickly optimizing models, textures, and folders. Additionally, it enables you to perform batch modifications to axis positions, as well as quickly add, remove, and batch append models to folders, and move them into folders.

This tool will save you a lot of time because you’ll be able to modify multiple assets in just a few seconds instead of hours. (For example: renaming more than 100 assets, with just one command)

Locate the tool in the Plugins folder, find the editor tool named MY_Tools, and right-click it to run the editor tool control

Make sure the "Editor Scripting Utilities" Plugin is enabled. If it is not, enable it and restart the editor.

Quote plugin:GeometryScripting,ModelingToolsEditorMode

Applicable version:5.3+

Actions of this tool:

Model Chapter:

Modify axis position operation

Normal calculation

Subdivision surface

Model lod group

Add and remove model collisions

Random rotation of model

Shadow switch

Collision is enabled

Modify the resolution of the model's distance field

Batch append model

Batch model replacement

Material section:

Batch modify model materials (source materials/scene materials)

Generate PBR material with one click based on the texture position

Blueprint:

Select the model and replace it with the selected Blueprint actor based on the model's position name

Attach the generated blueprint actor to the selected model

Text:

Batch tag operations (add, remove, clear, replace)

Add a prefix to the naming of assets in the content browser based on their content (e.g., add BP_ for blueprints)

Rename the content of the outline editor and add prefixes, suffixes, and numbers

Optimization chapter:

One-click Nanite

Set maximum texture

Texture offset Lod

MipMap switching

Model surface reduction

Delete empty files

Delete unreferenced

Bulk modification of light channels

Model visibility operation (in games, visibility display and concealment)

Fix texture compression

Other articles:

Display actor separately

One-click navigation grid

Switch between Chinese and English languages

Automatically create frequently used folders

Automatically create an outline folder and move the selected assets into it

Layer creation, import, and removal

Current perspective generating camera or actor

Generate a controller centered around the model (rotatable, movable, zoomable in and out)

Time lock creation

Quick screenshot

Quickly move into the sub-level

The size of the model in the scene

The camera aspect ratio can be cancelled

Github link:https://github.com/Jiucaipidan/Dan_Tools/tree/main/Tools

Feature introduction link in Chinese:https://blog.csdn.net/danyx666/article/details/156690554

Feature introduction link in English:https://blog.csdn.net/danyx666/article/details/156864871
Video link:https://space.bilibili.com/344860590?spm_id_from=333.1007.0.0