Hello,
I purchased the plugin PID Controller in Blueprints - UE Marketplace and contact the author but I’m positing here maybe someone can help.
I’m currently trying to allow a object to turn pitch using several thrusters. One in front pointing up and in back pointing down. I like to use the pid controller to stabilize a pawn like a active control system. I tested the a blueprint and it partially works. From what I understand, is the proportion is used by the pid controller like amount of increase comparable to the error, the d determine to compensate over,then you have a mid max.
I’m using rotator pitch as measuring point then taking input axis and making it the set point to the pid. It sounds right but I am doing something wrong. I attached some screenshoot so maybe someone has a idea.
Vivienne