Hey all.
I was trying to implement a PIP scope for Acog sight. I did the usual steps. Made a render target, created a material from it and applied to the viewpoint of Acog. The problem is the Scene Capture Component 2D is on the weapon, attached to a socket. When I play in game, it looks as if the SCC2D has shifted by a few values to the left, although on the weapon it looks totally normal.
I simply attach the SCC2D on being play, to the given socket and toggle it’s visibility depending on Aim down sight value.
Yes, I can adjust the socket location and I tried that, but that causes a different issue. If I adjust it according to a near object, then the far away objects shift even more to left and vice versa. I just can’t get it to look straight in the forwards direction.
Any help would be welcome. Thanks