Picture Dice Puzzle Cubes

  • export the mesh with materials slots (here is old 3ds Max whose fbx exporter makes a mess out of names :expressionless: ):

  • make a material:

image

  • create dynamic instances, pipe in the texture:

ensuring that 1 Material from each of the 6 arrays (sets of 18 for each sides of the cube) are applied.

Add a second loop and pipe in a new texture array to assign texture params on others cubes (not entirely sure how the texture sets are supposed work here, tbh - treat it like pseudoscript for demo purposes only)

Namely:


not looking to slice an image up

In case someone else does in relation to the above:

You could make arrays of UV coords and have a set of 6 images distributed across the faces in random order.

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