Hi, Im creating a Firstperson shooter and have been playing with different pickup item techniques i started with the overlap events of the Actors witch worked well but I wanted to inplement the sort of hover effect I have seen in many games where you hover the reticule / center of the screen over the item and you get a tool tip or hover effect on that item and then you can pick it up when you are hovering and within the sphere.
I was unsure of how to go about this but was thinking it would be a mouse over event so i added a playercontroller but was finding that the cursor was not staying in the center of the screen when hidden so I came up with the idea of moveing the cursor to the center of the screen every time i got a mouse input event which seems to work.
I am having a little trouble now trying to solve the problem of detecting that the mouse is hovering and also overlapping when the pickup key is pressed over a item(Actor), I can solve this issue im sure but Im really unsure if this is even the correct approach as it just feels a little hackish but I’m new to Unreal so maybe this is normal?
I guess I’m just after some reassurance that I am taking the wright approach or be stopped from wasting my time by going deeper and deeper down the rabbit hole.
Any advice would be greatly appreciated…
Regards