Hi friends! I think you can help me.
I’ve some “Pick Up Weapon” Actors with Box Component. I pick up a weapon if I press a button when I’m inside the box (every “Pick Up Weapon” Blueprint uses “OnComponentBeginOverlap” for enable input).
Now i would make something like this:
- gun priority = low (Integer= 1)
- rifle priority = medium (Integer= 2)
- RPG priority = high (Integer= 3)
because I want pick up the weapon with the highest priority level when I’m inside many Box Component at the same time.
I think I need a BP Interface, because I’ve seen this thread: Blueprint Catch - Blueprint - Unreal Engine Forums but I would make a simple priority system between the Character BP and every Pick Up Weapon BP…can someone help me?
Please, let me know on this forum or on AnswerHub (Pickup the weapon with the highest priority - Programming & Scripting - Unreal Engine Forums) if you want Karma points.