Can we please allow “Pickup Life Span” of Mutator Zone to go beyond 30.0 seconds? I have a game design that I want things dropped on the floor to stay there till the end of a wave of enemies. A single wave can be anywhere from 40 seconds to 2-3 minutes.
Given the current limit of Mutator Zone. It appears that pickups either stay forever or that the max “Pickup Life Span” you can set is 30 seconds.
Or can we manually trigger to ask a Mutator Zone to delete all Pickup?
Please vote if you’d like to request for:
- improved flexibility of “Pickup Life Span” of Mutator Zone
- a method to call to make a Mutator Zone deleting all Pickup inside
Thanks!