Pickup item that enables input action in player blueprint

I Have a Shrink Grow ability created inside the player blueprint and its currently bound to my 1,2 keys. I want my input actions inside the player blueprint to be disabled until a pickup is acquired and then disabled again until another pickup is again acquired. Any help is appreciated.

Grow = bound to 1 key
Shrink = bound to 2 key
Pickup1 - unlocks grow for one use
Pickup2 - unlocks shrink for one use

Just put a bool on the event, ‘Enabled’. The event will only run when it’s enabled.

that did the trick thanks, I forgot you could use bool event on the character blueprint then use that bool on the pickup blueprint to enable XD