Hi Im making a third person project where I have my own character with a very simple custom rig. IK for legs and FK for arms and hands etc. I’ve made and implemented animations for walking, running and jumping and now I want to make my character pick up a weapond.
Im not sure how ppl usually go about this as Im new to characters, but is there a way to make a “holding stuff” pose for the hand that overwrites no matter what animation is active. Or would one have to do two veriations for each animation, one where the character has a closed fist and one where it has it’s natural pose.
Hello! This may help you Using Layered Animations | Unreal Engine Documentation
Ah great stuff thank you so much!