I have a pickup cube that has a non-smooth static mesh around it that turns it into a dinosaur bone. The bone is supposed to sit on a table. However, when the bone is sitting on the table, it slightly hovers above the table as if the pickup cube was still a cube. Is there a way to get the physics to the point where the system thinks it is a dinosaur bone and not just a cube (I apologize for the non-sophisticated language, I am new to programming games).