Hey Everyone
I’ve created a Pickup and Inspect system in my project, but i’m having an issue with textures of the pickups. Basically, it will sometimes take a second when item is picked up for it’s texture to be its best quality or sometimes even get stuck on a blurry version of the texture.
If I tell the texture to Never Stream then this corrects the issue but i’m assuming this is going to cause memory issues if it’s never going to downscale the texture when character is not near it.
Just wondering what others who have a similar system in their projects have done here or if they’ve encountered the same issue.
Thanks.