I’m trying to get a simple action going. In first person, when the player is close enough, and when the crosshair/cursor overlaps the object, you press ‘use’, and the object is destroyed.
I can destroy the object when I’m in the trigger area, but how do I also check for the cursor to be over it. As you can see in the image, there is no way to connect it the cursor check to the branch.
I did actually get Line Traces working earlier today, but I don’t really understand how to use them. Specifically, I don’t know how to connect them to a branch and check them.
I had already tried connecting the blue to blue, but nothing had happened. Since you confirmed it was correct I was able work out that the reason the can was not moving is because it was not set to static.