So, i was following a tutorial on youtube for a pickup carry system in unreal engine 5, but im using unreal engine 4 tho.
the tutorial: https://www.youtube.com/watch?v=bzT3Cc5UgGk
at 3:01, he uses get overlapping actors to get the basebox_Bp Box static mesh, but when i tried to do it, it can’t get the box static mesh reference, i tried this with get all actors of class, it did work i picked up the first box, it teleported into the players hand, i thought i fixed the issue, but for some reason i tried drag and dropping a 2nd box, when i picked it up, it still picked up the first box even though my crosshair was aiming at the second box, he does use the Get ( a copy ) node and didn’t touch the number value, i did the same thing, and again it picked up the first box instead of the 2nd one. i genuinely need help for this, how does the get overlapping actors Get ( a copy ) node differs from the get all actor of class Get ( a copy ) node.