I couldn’t get the physics handle to work at all when I tried - I mean it was doing something, but never what I’d expect it to do. I’ve been considering looking into employing the actual physics engine to handle ‘grip’, which will be no small feat.
I couldn’t get the physics handle to work at all when I tried - I mean it was doing something, but never what I’d expect it to do. I’ve been considering looking into employing the actual physics engine to handle ‘grip’, which will be no small feat.