Picking up Objects with Vive beyond just AttachActorToComponent

I’ve been meaning to make a thread like this, so I’m glad you did. I would like to use a physics handle but I’m having issues getting it to work right. I don’t mind if it lags behind a bit but I just want it to act like AttachActorToComponent, it stays at a set point away from the vive controller and rotates along with it. I got some basic functionality but I guess I’m going to have to do a bunch of vector and rotation math in order to get it to work properly.