Hey guys, i’m really new to Unreal 4 and I only have a basic knowledge on UDK… However I need to create a game for my college course and I decided to make a game much like Grifball from Halo 3 where a player will pick up the ball, carry it to the opponents zone and that will score them a point. I have looked EVERYWHERE on a tutorial for picking up a ball/object but there’s nothing like what I want. I want to be able to hold the ball like a gun, which surely cant be too difficult? I originally wanted to be able to throw and catch the ball but I figured this would be too difficult so I stuck with the carrying the ball idea. If anyone can help me out on how to pick up a ball that would be great, because like I said, it’s for my college course and I have around 5 weeks to have a finished product.
Here is a link to a tutorial on the UMG aspect of UE4. But, it also demonstrates exactly what you’re looking for. Watch the first episode to see what I’m referring to.
I dont know exactly how to pick up the ball “like a gun”, i think you will need the correct animation and IK. Im working in some “hold” system for a prototype:
its very “rustic” at this time, but is a start.
I take the idea and I’m adapting it to my needs from here:
Alexarg - That looks great, quite similar to what i’m looking for however like you also said I’d probably need the correct animations and character meshes so that when the ball is taken, the character changes to one with a ball in his hand.