Been trying to solve this rotation part But not having much luck, I have tried many different things but no dice.
I think It may be more difficult due to the fact that the grip rotation is going to world rotate with the actor.
Just thought I would post it incase anyone knows the solution.
I thought this would be easy bit to just add a vr controller mesh as the location / rotation to grab the main actor by as the physics handle has a node that is called grab component at location with rotation,
