Picking items like in skyrim

Is it possible to add a component that you can pick items with phyisics like in skyrim?

how was to add a component wich is a physics handler? I saw a way to instance one as a component time ago but I’ve lost the link. help : ) ?

Instead using an actorcomponent, try using an actor with SetBase (Actor NewBase, optional Object.Vector NewFloor, optional SkeletalMeshComponent SkelComp, optional name AttachName)

(AttachName is the socket name).