Thank you for clicking, I am new to unreal engine but I am learning fast, and really enjoying it. I have a question regarding pickable items (Meaning items the player can pick up)
I have an inventory system working and have created an actor that can be picked up and used by the player to affect their health status/Mana status. All of the details for this actor are able to be modified in the details panel within the editor (Static mesh, inventory image, examine info/pickup text/action text, and variables created for the amount of health or mana to add) etc.
For making other items with similar effects (Other consumable items), would it make sense to create another actor for each, or use the same base item but change the inventory image, static mesh, examine info and variables etc within the editor? (For instance a meat item and a mana potion from the same actor, but modified variables in the editor for each instance so that one restores health and one restores mana)
If anyone answers, could you please also include “why” one way is better?
Thanks in advance,