Pick up and move objects during slow motion?

Hey, so ive made it possible for the player to pick up ane chuck objects with physics normally, but when I activate slow motion (time dilation), the player can no longer pick up said objects and if the object was already in the players hand and activates slow mo, it doesnt move with the player - it snaps to the players location once slow motion has ended.

Used a physics handle for picking up the object.

Any possible fixes? Been racking my brain but just cant seem to figure it out.


How about if the object you want to pick up is set to ignore time dilation?

hey, im just kindve unsure how id set this up via blueprint since i dont know how to make time dilation affect static mesh actors via/inside blueprint.