Dearest Verse warriors,
I am trying to create an extremely simple behavior… and I’m experiencing all sorts of problems, super humbling experience. I can’t believe I’ve been on this for three days! A bit of guidance would make me super happy!
DESIRED BEHAVIOR:
1 - when player collides with a creative_prop, prop snaps to player
(detailing my coding experience here: MoveTo & TeleportTo BUG? : Verse script compiles, runs, doesn't move creative_prop - #8 by enealefons )
2 - when player bring creative_prop to a particular “slot” (trigger volume?) prop detaches from player, snaps to center of trigger volume.
(what would be the best way to approach this? I was thinking VERSE tags?)
3 - each “puzzle” has a varying number of slots, when completed, player can progress
Long story short, I am trying to build a 3D jigsaw puzzle.
… I’m still stuck at Step 1 !
Unmet Expectations:
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before approaching building this I imagined I could start from “throwable pick-up” to customize… couldn’t find it (the following hack-tutorial doesn’t work https://www.youtube.com/shorts/kRPaK-ZJ2X0?feature=share)
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I got all excited seeing the Grab-itron gun… https://youtu.be/zDQ39D74vwU that would be a good and super entertaining solution… but I can’t seem to find how to bring it in uefn!