First things first: I’m a beginner when it comes to sound design and I use the UE with Blueprints only.
Right now I’m designing an App for VR in which you can play a piano by hitting Static Mesh Actors with your Hand Mesh. The Piano Keys then fire a Hit event playing a Sound Wav file.
At the moment I get these from an Array and start them by “Play Sound at Location”. This seems like a very basic version of what you can do in UE in regards of sound design and already leads to slight distortion in sound when playing multiple sounds at once. There is also a function for Major and Minor chords, playing additional sounds from the same array. It is already not working as intended (my guess is, as stated, multiple sounds playing at once again. If I play regarding sounds single-handedly, they work fine.).
I would appreciate tips regarding this peculiar problem. I know this is not a specific problem, but rather a helpful strategies thread.
From what little experience I’ve gathered while developing with UE4 the best way to get your head around a problem is tackle it, fail at it, work out a better way and then, three years later, noticing how easy and direct the problem could have been solved.
To be honest I want to skip this trial and error in this case by getting some help from the hive mind, since I never worked on sound design before and in this project it is one of the major parts. I don’t expect a full tutorial on sound design. A gentle push in the right direction is all I need <3