So my wooden door from PhysXLab is all fine and dandy except for one thing:
When a chunk falls off after being damaged, it turns into a 2D Chunk that cannot be further broken down.
It looks distorted from another angle.
Any Idea?
EDIT: Just tried it with another PhysXLab Mesh, less complicated - and it didnt cause any problems. I believe this is a problem with some settings in PhysXLab.
There are some requirements to building meshes for PhysXLabs and even with UE4’s implementation of the Fracture Tool.
You can find a few of the suggestions in this post here: Solid objects losing faces during destructible mesh - Asset Creation - Epic Developer Community Forums
This information is taken from PhysXLab’s own documentation. You can get to this by going to the PhysXLabs application > Menu bar > Help > PhysXLab Help. This will pull up an index of the documentation that you can read through.
Thank you!
Tim
Hello! Thanks for taking the time to reply!
I decided to do it from scratch again and I think I found the problem.
On my end, importing from 3DS Max when you have scaled a mesh without changing the dimension values and when the object has Edit Poly seems to result in weird 2D Chunks. Anyway, thanks for the help!