It looks like I’ve stumbled upon a problem. I’ve reimported my skeletal vehicle mesh, resizing it to Unreal units, but now my wheel colliders are not aligning properly. I’ve changed the PhysXVehicles.VehicleWheel to reflect the new change, but apparently the offset is way off (and it looks like it’s using the old positions).
I’ve tried reimporting it, deleting it and then importing it, but they always end up in the same place.
when you re-scaled in your 3d program you have to reset the scale, i would advise using bones for rigging, eg remove the skin weighting , sclae the mesh and reset then place the bones in the correct location and re-skin