It looks like I’ve stumbled upon a problem. I’ve reimported my skeletal vehicle mesh, resizing it to Unreal units, but now my wheel colliders are not aligning properly. I’ve changed the PhysXVehicles.VehicleWheel to reflect the new change, but apparently the offset is way off (and it looks like it’s using the old positions).
I’ve tried reimporting it, deleting it and then importing it, but they always end up in the same place.
Here’s what I’m talking about: