PhysX Pack Assets Destruction. APEX technology

The pack is designed to create different scenes with objects that can be destroyed according to the physics laws. Build your own destructible scenes with these physical assets!

We create video games. We create training systems. Full range of development services. Let’s create together!

Some of new destruction projects:
UE4 Multiplayer Destruction System

UE4 PhysX Pack Demo Scene Destruction

UE4 PhysX Pack Assets Destruction

UE4 PhysX Pack Multiplayer Example

UE4 PhysX Pack Tutorial 1

UE4 PhysX Pack Tutorial 2

For a Chinese audience
Unreal Engine 4. PhysXPack 演示现场

Unreal Engine 4. PhysXPack 资产

Unreal Engine 4. PhysXPack 教程

Unreal Engine 4. PhysXPack 多人

You can create wooden, brick and concrete constructions which can be completely destroyed. You can create trees which behave as a rag-doll on the scene.
The pack includes objects grouped by physical properties:
• Brick objects: a wall, a wall with a window hole, a wall with a doorway;
• Concrete objects: a fence, walls, a wall with a window hole, a wall with a doorway;
• Glass objects: windows with enabled and disabled Impact damage parameter;
• Slate objects: a roof and one sheet of slate;
• Wooden objects: doors, fences, walls, a wall with a window hole and a wall with a doorway.
The objects can have different destruction depth.

The pieces and destructible settings match to the material type.
To increase the performance of your scene you can adjust the existence duration of the pieces or to use objects with a smaller destruction depth from our PhysXPack.
The pack contains two trees with adjusted physics asset.

After a bullet hit the trees fall down and start to behave as a ragdoll.
The Paсk contains FirstPersonPh with adjusted collisions. Use the blueprint BP_Bullet to adjust the destructive power of the bullet.

You can use this pack in your games or create destructible scenes just for your psychological relief :slight_smile:

Technical Details
• (2) maps

  • DemoScene
  • Assets
    • (40) destructible objects
    • (1) static mesh
    • (2) skeletal meshes with physics assets
    • (2) particle for bullet
    • (43) materials and 53 textures
    • (5) blueprints:
  • blueprint for the bullet ( allows you to adjust the damage radius)
  • blueprint for the palm (transfers the palm into the ragdoll mode after the bullet hit )
  • blueprint for the pine (transfers the pine into the ragdoll mode after the bullet hit )
  • blueprints for the palms and blueprint for the pine with basic class
    • (1) FirstPersonPh with collision and weapon settings

Supported Platforms: Windows, Linux

support email: [EMAIL=“”]


When is upgrade for 4.12 coming?

We checked out PhysXPack work on version UE4.12 and can confirm that the pack is fully compatible with it.

How did you do it? I loaded it into 4.12 and gave me a bunch of missing plugins.

We think that PhysXPack doesn’t have any relation to the problem you described.
Our pack does not use any plugins.
You must create a new project. Add our pack to it. And then use the following video tutorial. your project uses a third-party plugins. In this case please disable them. Or you may contact the plugins developers and ask to upgrade these plugins to a new engine version.
We checked out PhysXPack work on version UE4.12 and can confirm that the pack is fully compatible with it.

If you have any difficulties with the configuration please contact us by e-mail and we’ll try to help you.
Best Regards!

Yes, it works. Best $10 I have ever spent. What version of PhysX are you using to create DM’s?