Hi, we’re trying to track down a crash in 4-26 from PhysX and noticed this error spam in our debug logs
eINVALID_PARAMETER : PxRigidDynamic::putToSleep: Body must be non-kinematic!
Following the stack, it appears when creating a physics asset with constraints, where the bodies between the constraints “Physics Type” are set to Default (which equates to Kinematic based on the skeletal mesh component).
This is how all of our characters and enemies are setup and from what we can understand of the physics asset set up, the bodies are supposed to be Kinematic (we don’t want to set them as simulated for what we’re trying to do w/ the asset).
As a side note, we don’t see this error at all in Development and above configuration.
Does this error mean we have something set up incorrectly, or is it a red herring?