I’m using the PhysX clothing modifier in 3DS Max and have managed to get the clothing to collide and react with the players legs. When I press simulate and move the legs, the skirt reacts to the Kinematics rig’s collisions as it should. However, when I import the character into UE4, the characters legs go through the skirt and do not collide with it, but the skirt still reacts the wind. Any ideas as to what I’m doing wrong?
Thanks for your time,