I know its planned to eventually release the code in the cpp files. But I’m currently writing a custom Movement state overriding the PhysFlying function in CharacterMovementComponent. I want to reuse the floor trace checks from the function PhysWalking and override the trace direction in the FindFloor function. Is it possible to get a read out of whats happening in the ccp functions PhysWalking and FindFloor?
virtual void PhysWalking(float deltaTime, int32 Iterations);
virtual void FindFloor(struct FFindFloorResult& OutFloorResult, FHitResult& OutHit, bool bZeroDelta, const FHitResult* DownwardSweepResult = NULL) const;