PhysWalking and FindFloor

I know its planned to eventually release the code in the cpp files. But I’m currently writing a custom Movement state overriding the PhysFlying function in CharacterMovementComponent. I want to reuse the floor trace checks from the function PhysWalking and override the trace direction in the FindFloor function. Is it possible to get a read out of whats happening in the ccp functions PhysWalking and FindFloor?

virtual void PhysWalking(float deltaTime, int32 Iterations);

virtual void FindFloor(struct FFindFloorResult& OutFloorResult, FHitResult& OutHit, bool bZeroDelta, const FHitResult* DownwardSweepResult = NULL) const;

Hello Skylar,

While we want to be able to help in situations like this in the future, we don’t yet have a solution in place.

Best of luck re-creating the functionality !

Hey no problem! And thank you for the answer. I do hope these functions are planned to be exposed sometime in the future. For now it will be fun to see if I can get something working.

Thanks