PhysicsObject is colliding with Volume.

I’m working on trying to get a character to have a few functionalities. Right now, I have two objects with half the functionality of each. I have a Blueprint Static Mesh that can be picked up and carried as a PhysicsObject, and I have a Character/Pawn that can path around, but can’t be picked up.

The issue I’m trying to resolve with the PhysicsObject is that I have volumes for displaying text on screen throughout the level and they are colliding with them even though those volumes are set to Query Only and Are set to ignore collisions with everything but pawns.