Hello all! I have a physics handle component and was wondering how it works with physics constraints on other actors. Like for example, if I wanted the player to be able to pull and hold the door closed while something was on the other side trying to pull it open and the door has a hinge joint, will the door still swing on the hinge when the player grabs it using the component or will it pull the whole thing off? Also, how would I setup the component to take weight into account when picking up objects like when the player moves the table in this teaser of Amnesia at 2:00?
I’ve asked this question multiple times and get no replies. Is it that this is not possible with UE4 or that people just don’t know how to do it?