Physicsconstraints - Is there a possibility to edit AngularRotationOffset via blueprint's construct script?

Hello everyonee,

On creating a ‘mouse drag and release object via physicshandle’ script I’ve now come to the part where I can start working out the construction script and one value I really want to be able to change via construction is the AngularRotationOffset of the Angular Limits section.

Is this possible?

I dont need to call it every frame or something, I just want to be able to change the value in editor (per bp instance), click play and have it be updated to the new rotation without adding new blueprint code in the Event graph…

Thanks a lot

Hello this is OP, I found out this isn’t possible since the values in AngularRotationOffset get set at runtime and can’t be changed in realtime