I have a box trigger set to activate physics on a strip light so it swings down on player overlap. But when I hit play and walk through it, my physics constraints I setup seem to be ignored, and the light just falls to the floor. It worked fine when I had ‘simulate physics’ ticked on and did a simulate.
Do I need to add the constraints into the level blueprint somehow, which is where I setup the trigger box.
(there are 2 PhysicsConstraints to go with the 2 static meshes) the weighting didnt look right with just one controller.
Many thanks in advance