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PhysicsBody Object Type Collisions

When my character is set to the Pawn object type, when near other pawns, it only collides with their mesh, and not their capsule, but when set to physicsbody, it collides with the capsule, any way to change it so it only collides with the meshes when set to the physicsbody object type?

Bumping this up, wondering if it’s something that needs a lot of tweaking?