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PhysicsBody falling through floor

Hi!

I have no clue why this is still happening. Sometimes it stays on the ground, but most of the time it falls right through the ground…

You can see my settings in my attachments (second image is the static mesh).

Cheers

I will confirm I had this problem back in 4.13 as well. For me, it typically occurred with a fairly thin static mesh with gravity enabled. Your money mesh seems to be just a tad thicker then the mesh I was using which was representing a playing card, so I suspect it has something to do with their collision checks not fully taking into account very thin meshes properly.

Unless of course, we both missed something simple :stuck_out_tongue:

UE4 struggling with something source had 10 years ago? :rolleyes: :smiley:

You may need to modify your physics asset for your character model, somewhere it will be not covering the character correctly. You can not solely rely on the generated complex collision on the mesh for physics as it can cause issues like this.

You can find out how to do this in the documentation: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/HowTo/CreateNewPhATPhysicsBodies/index.html

Hope this helps.