I’m using “Add World Offset” for character movement, which makes my character move with infinite force. Whenever I move/bump into physics simulating objects, regardless of their weight they just get pushed like they weigh 1kg. How could I get the weight/mass physics to work with Add World Offset?
My character doesnt simulate physics and doesnt have movementcomponent.
You don’t need those to make this setup work.
This doesn’t really work
Set Physics LinearVelocity kinda works, but the object still tips over easily.
You need to experiment. Maybe instead of Impact Normal use Hit Actor Location - Character Location (normalized), maybe excluding Z. Or try checking Velocity Change and see what happens.
