I’m using “Add World Offset” for character movement, which makes my character move with infinite force. Whenever I move/bump into physics simulating objects, regardless of their weight they just get pushed like they weigh 1kg. How could I get the weight/mass physics to work with Add World Offset?
This doesn’t really work
Try Sweep and Add Impulse. You might have to play around with the multiplier depending on how you want it to behave.
My character doesnt simulate physics and doesnt have movementcomponent.
You don’t need those to make this setup work.
You need to experiment. Maybe instead of Impact Normal use Hit Actor Location - Character Location (normalized), maybe excluding Z. Or try checking Velocity Change and see what happens.
Set Physics LinearVelocity kinda works, but the object still tips over easily.