PHYSICS: weather / environmental?

Does ark and the unreal engine have some sort of soft body / hard body or realtime physics that allows a mesh to be altered in game based on simple collision and such? For instance in Maya you can make nMesh objects that can behave like cloth or rigid bodies reacting to everything they contact as well as gravity.

I know physics exist in the unreal engine itself, but im wondering if they apply to the ark gameplay. I want to make a canopy covering that will act like cloth and move when players/dinos collide with it.

i think so, i mean, when i was using it for the Unreal beta, there was. I dont see why not for Ark. Its most likely a collision preset (you may have to make it for ADK) but it wouldnt be any different for Ark as it would anything else using UE4.
Im sure YOUTUBE would be the ideal place for learning this.