Does ark and the unreal engine have some sort of soft body / hard body or realtime physics that allows a mesh to be altered in game based on simple collision and such? For instance in Maya you can make nMesh objects that can behave like cloth or rigid bodies reacting to everything they contact as well as gravity.
I know physics exist in the unreal engine itself, but im wondering if they apply to the ark gameplay. I want to make a canopy covering that will act like cloth and move when players/dinos collide with it.