Hey gang,
I was curious if someone could explain to me the ‘order of operations’ that unreal uses to resolve transformations on physics objects in both using physics functions like torque/velocity/impulse vs. actually setting transforms like adding a rotation etc.
Specifically, do physics forces resolve first in the substep THEN any manual transformations are applied - and do manual transformations also incur physics knock-on’s like inertia etc that carry into the next physics tick?
Is it simply NEVER use explicit transformation functions on physics objects?
Thanks for any insight you can provide!