Physics vs. explicit transformation on objects - how does it all resolve?

Hey gang,
I was curious if someone could explain to me the ‘order of operations’ that unreal uses to resolve transformations on physics objects in both using physics functions like torque/velocity/impulse vs. actually setting transforms like adding a rotation etc.

Specifically, do physics forces resolve first in the substep THEN any manual transformations are applied - and do manual transformations also incur physics knock-on’s like inertia etc that carry into the next physics tick?

Is it simply NEVER use explicit transformation functions on physics objects?

Thanks for any insight you can provide!

This may help you

That’s definitely helpful, thank you!