Physics volume inside blueprint

Okay hear me out. I want to make physics volume(water) that my projectile can interact with (Incerase height of volume on overlap with projectile so I can simulate incerasing water level). I know that there is no “physics volume” component in blueprint. I did simple blueprint from box collision which is my “physics volume” and I can change it’s size after projectile overlap. My question:Can I convert box collision to act like physics volume with water option selected? How can I make something like this (from attached image). Or maybe my way of thinking about this is wrong here? 42f4720559ca435727caeab56664e7c8ac3cf117.jpeg


Trying to figure out the same thing