Physics volume inside blueprint

Hello,
Okay hear me out. I want to make physics volume(water) that my projectile can interact with (Incerase height of volume on overlap with projectile so I can simulate incerasing water level). I know that there is no “physics volume” component in blueprint. I did simple blueprint from box collision which is my “physics volume” and I can change it’s size after projectile overlap. My question:Can I convert box collision to act like physics volume with water option selected? How can I make something like this (from attached image). Or maybe my way of thinking about this is wrong here?

Cheers!

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Trying to figure out the same thing