I’m trying make a rocket controller with somewhat realistic physics.
Gravity is set to default at -980cm/s^2, and the static mesh on the player has a mass of 11300kg.
Given weight = mass * gravity, and assuming Unreal uses Newtons, I should be able to use a force of 110,740, but it’s closer to 11,000,000 to get the thing to hover.
I’m also using the default character controller, and have set the mass on that to 0kg.
I could try to see what the problem is, I’m not that good with UE but I think I could fix it I just don’t understand your question.
Can you send some images?