Physics Thruster - My rocket won't hover!

Hi All

I’m trying make a rocket controller with somewhat realistic physics.
Gravity is set to default at -980cm/s^2, and the static mesh on the player has a mass of 11300kg.

Given weight = mass * gravity, and assuming Unreal uses Newtons, I should be able to use a force of 110,740, but it’s closer to 11,000,000 to get the thing to hover.

I’m also using the default character controller, and have set the mass on that to 0kg.

Can anyone shed light on this?

I could try to see what the problem is, I’m not that good with UE but I think I could fix it I just don’t understand your question.
Can you send some images?

To see if its physics or you did not turn on (activate) trustees. Try very small mass for rocket to see if it lifts.

Also:

  • do not make mesh actual physics body, make it massless just collision, and visuals
  • instead add capsule that is physics body

This way when you modify static mesh for rocket your physics simulation will not change.