Physics substepping and Chaos/UE5

It is my understanding that with Chaos the old method of adding a forces on every physics substep (FCalculateCustomPhysics delegate) is not supported anymore.

Chaos simply calls synchronously your callback once and not for every substep when you call AddCustomPhysics (you can just check in the source code how innocently it just calls your call back right away).

Am I missing something or Is there another way to apply forces every substep?

Hey,

i’m after this as well… i want to add force to a custom car actor every substep !

Have you come up with a solution !