I am having an issue where the physics on an object is falling very slowly until I move the camera into it, it then bounces and acts like its meant to. I assumed it was because I needed to wake the Rigidbody but that doesn’t seem to help. I’m doing the following
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
Mesh->SetSimulatePhysics(true);
Mesh->SetCollisionProfileName(UCollisionProfile::PhysicsActor_ProfileName);
RootComponent = Mesh;
I’m also on tick trying the following
Mesh->WakeRigidBody();
Mesh->WakeAllRigidBodies();
This also happens with the default shapes provided by unreal, I’ve also tried upping the mass to insane numbers, and doesn’t help.
It still doesn’t seem to wake so I don’t think that’s the issue. Would love some help!