I hope I am posting this in the proper location.
I am fairly new to C++ and the Unreal Engine architecture, but am trying to learn and become more familiar with it.
Here is what I am trying to achieve:
- Ball Mesh (Particle Representation)
- The Ball (PR) needs to move in a direction with a set velocity down into the top portion of the pipe where it will collide with the inside wall of the pipe. As it collides, it gains speed and deflects where it collides yet again, deflecting it and causing it to gain even more speed. This process will continue until the Ball (PR) is moving at incredible speed and has stopped moving downward in the pipe but is deflecting off of the walls at a standstill level (these results must be as accurate as real life and need to be accomplished using the physics systems/engine within ue4). Performance is not an issue right now as this is going to be an experiment to simply spit out data that can be viewed after the simulation has been run.
Any help on where to start, what I need to look into, or any other tips would be great.