Physics simulation broken in Extents asset, how to approach?

I’d like to improve my skills in debugging physics and collisions for situations like the one shown in the video.

I’m aiming for the entire mesh to collapse onto the floor, similar to ragdoll physics. Clearly, I’ve made a mistake somewhere, but I’m not sure where to begin my search. Where should I start? What’s the first thing I should check? Is it physics or collisions issue? How would you approach debugging something like this?

I figured it out. I just needed to click on “Generate All Bodies” and then delete the ones that were extra.
image

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