Physics Simulate Problem/Physics Asset

I have a problem with my mesh rag doll looking terrible on play

. When I finished adding all of the collision boxes in the physics asset and simulated it, it looked fantastic and realistic. I then added a simulate physics node, connected to a key binding to test it. When I tested the rag doll physics in-game, it falls apart and barely connects together in a sloppy mess. I provided a picture with details on that below. Am I perhaps missing something? A lot of youtube videos say the basic minimum for creating rag dolling is simulate physics. I am following an advanced tutorial on rag dolling, however I can’t really move on because I have this problem. Finally, I did however change the mesh collision to ‘Rag Doll’ but that didn’t do anything.

P.S Engine Ver: 4.10.4

Turns out, my mesh in my main blueprint is scaled by a fourth of the original scale in the physics asset which caused the problem. It still acts a bit odd, but that’s because I think it has to do something with my physics asset regarding mesh collision.