weird issue… creating some jiggly physics, and during the course of an animation, sometimes it works, sometimes the physics shape gets locked and stretches out like the photo below…
weird thing is, sometimes, it works… but mostly it doesn’t, and depending on the animation sometimes it works (mostly) correctly, and sometimes it stretches’ out…
additionally, it seems to be animation playback related…
when i fire a physics impulse at the character, the physics bodies bounce back to their natural location…
[SOLVED]
SORTA: i figured out that it had to do with animation playback,
and i solved it by firing a physics impulse at the model, that seemed to jar the animation into place, what i did was setup a loop that fires a radial impulse within the actor, on an interval of a few seconds, that seems to keep the physics calculation alive… and correctly calculating… heh… go figure