Hi,
Running physics on dedicated server from PIE or in standalone(project.exe -server) gives me different results.
Please see attached project. Steps to replicate:
PIE:
- Run game from editor in Dedicated Server mode. Pawn is levitating, there is force applied to counteract gravity. Nice and easy, this is expected behavior.
Standalone:
- Run project in server mode. (-server flag)
- Run project in client mode (-game flag)
- Connect to server from client (in console “open 127.0.0.1”)
- Pawn is receiving approx twice as much force as in PIE mode. Flying away! Why?
I am suspecting that server is applying force twice as often as it should ( I expect just once per tick). I havent prove it yet, hoping to get some help from you guys.
Any suggestions ?
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