Physics rotation on local axis?

ok so im working on a small space project and i want to crate a 0 gravity effect, i already have the movement working well with nice damping, BUT i cant seem to get the rotation working for me, ive tried using (set angular velocity) and (torque), but they only work on global axis not according to my pawns local rotation, so if i turn aroud my controles are in reverse. I want to use a physics movement and not a static movement like (add local rotation). if you guys have any ideas please help this has been bugging me for a long time now, thanks

and ill post a picture of the blueprint i have

59334-capture.png