Physics Rope - Construction Event Collision problem (SOLVED)

Hey all. I am wondering if anyone knows the best way to implement a way for me to adjust the collision boxes position so they always will follow the rope instead of just staying in one position? It uses the bonelocations and a construct event that creates the collision boxes when the game is launched, but I need to have the collision boxes attached at the positions they are created so they will always follow the RopeMesh bones. I also need the construct event so manually attaching them one by one is not a possibility unfortunately. Thank you for any help you can give!

EDIT: Solved it! Here is the solution to anyone wondering as well

Hi there @RabbitAudio,

Hope you’re well!

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Thanks and happy developing! :slight_smile: