I am transporting my game from Unity to Unreal. I am now working for a short while with Unreal. I ran into this problem that I just can’t figure out!
Look at the video that i recorded. At some points the ball is just glitching once every few seconds, especially when it gains more speed.
It seems to be pushed down or sideways for one frame and then reset to correct position.
For this game it is really important to have a smooth motion. I have tried all that I can think of.
The ball’s velocity is increased by an addforce.
The ball is locked on it’s Y axis and X+Z rotation axis. Turning this off didn’t help.
It has a physics material, but removing this doesn’t help either.
It seems that the physics are sometimes calculated after the screen update or something, I am abit clueless here. I would really appreciate some ideas for a fix, cause I am going abit crazy over this.
Thanks in advance!