Physics randomness

Hi all,

So I am working on a physics game. And because the gameplay heavily depends on the physics it should always behave the same.

But it doesn’t sometimes the object bounces further than other times. Even though the position of everything is exactly the same.

I tried to enable substepping and even though it does help a little it is still not the same result. And objects can move totally differently after bouncing around a while.

Does anyone know any other settings that could reduce this randomness? Otherwise I might have to use some kind off fake self-made physics because the gameplay is too dependant on the physics. And the normal physics behave different every time…